"Creation is power. But what happens when creation outgrows its maker?"

Keiki Haniyasushin, divine sculptor of haniwa warriors, has long shaped order from clay. But now, an unfamiliar ideology is spreading—its followers preaching a belief system that twists her craft into something unrecognizable. The scale of their influence grows with each passing day, shifting the balance of creation itself.

As a mischievous Taoist hermit investigates the disturbance, the sculptor is forced to confront the weight of her past. What happens when something sculpted for obedience chooses its own purpose?

A narrative-driven visual novel exploring the conflict between creator and creation, The Burden of the Sculptor blends mythology, philosophy, and personal struggle into a tale of rebellion, free will, and the unintended consequences of power.

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This is very clearly AI-generated.

It is partially. The dialogue is a mix of ai and my refinement, and the thumbnail and some backgrounds are ai generated images. I coded it myself and used open source music. Admittedly some of the dialogue in the middle I leaned pretty heavily ai following the established style from other parts of the game as I was getting burnt out. It was a test of making a game fully solo using a combo of my coding, open-source, and ai.